Landscapes have been rebuilt.
The place where we dismount the horse has changed.
Hair bindings removed and components removed in chars. (MetaChars)
BinkMediaPlugin problem solved. (References Corrected)
BinkMedia enabled.
Nav build adjustments.
Blocking Volume and Rocks have been edited
Warning HUD has been added so that we can receive warnings in places where running with a horse is restricted.
Some changes were made to the burning houses and fires.
Added fires to the places where NPCs are throwing buckets of water in the Armenian village.
A new level design was made for a part played by Ertuğrul.
Flora character's face texture has been improved.
Some adjustments were made regarding the difficulty of the game (damage-stamina).
Adjustments have been made to the Parry mechanics depending on the difficulty of the game.
Texture quality improvements and optimizations have been made for many items in the game.
Updated the outfits of Armenian villagers in the Armenian village.
Mesh, Texture, VRAM, Shadow and PLA -> SM Optimizations were made specifically for the Ahlat map.
Some improvements have been made to the blood effect when punching.
Heavy Attack and Parry Tutorials have been combined.
Optimization of grass on Landscape has been made.
Added Gamepad Support for UI navigation.
Made some visual improvements to the HUD.
Attenuation settings for in-game sounds have been rearranged.
Optimization work was done for some NPCs in Ahlat.
Optimizations were made using Significance Manager. Distance-based behavior optimizations have been implemented.
Added the Stamina attribute in TFAttributeSet.
Added the GameplayEffectApplied function in TFAbilitySystemComponent. Added the member variable with project related framework classes in WidgetController.
Implemented the AttributeInfo for Attribute Menu. Added the Primary, Secondary and Resistance attributes in AttributeSet.
Added the GameplayEffects of Primary, Secondary & Vital Attributes. Edited the CharacterClassInfo Data Asset.
Implemented the XP, Level, AttributePoints and SkillPoints in TFPlayerState. Added the CurveTable_PrimaryAttributes for Enemies.
Added the LevelUpInfo DataAsset.
Implemented the TFGameplayAbility class and added the AddCharacterAbilities function in TFBaseCharacter. Added the AbilityStatus tags for UI-Side.
Implemented the AbilityInfo and added to TFGameMode. Implemented some utility functions in TFAbilitySystemComponent & TFAbilitySystemLibrary.
Added the InputTag for GameplayAbility's activation process. Implemented the BindAbilityActions in TFPlayerController.
Token System Added
Formation updated.
Subscribing into source updated (automatically picks a point if not attacker).
Attack token can be stolen after fighting for a certain amount of time.
The problem of not getting off the horse when we entered the village has been solved.
Turgut, Meryem and Faruk's problem of not fighting has been fixed.
Fixed shaman A pose problem.
The issue of Turgut not attacking after the Halime sequence has been resolved.
The problem of Turgut not following us after the hostage mongol series has been resolved.
The problem of goat couldn’t run away from the barn fixed.
Goat BT improved.
Fixed Shielded Ai would not go into the attack state and go into cooldown and play the attack montage, there were situations where it could not turn around and attack if it came one after the other. Some adjustments have been made to Shielded Ai's attack task.
Fixed Shielded AI unnecessary strafing movement. Changed some attack move set animations.
Increased heavy attack cooldown time of Shilded AI.
Fixed the problem of the 'F Cut' widget remaining open during the Shaman ritual.
Fixed the problem where the general UI would disappear after entering and exiting the game over area.
Fixed the problem of some enemies attacking us during the “Saving Halime” sequence.
The scale problem in “Hayma Ana” character has been fixed.
Fixed the problem of the children in the burning tent not being heard.
Fixed an issue that occurred when exiting the cabinet lifting process.
Fixed the problem of the hill sequence not starting.
Fixed some behavioral issues with Mongolian Archers.
Collision settings of the Firepot object have been adjusted.
Fixed the issue where some AIs would spawn inside the ground.
Fixed the player wasn’t being able to ride a Horse after the Flora mission. (Also changed the colors of the horseshoe prints.)
Fixed the bottle remaining in the character's hand after drinking the healing mixture.
Fixed a camera issue that occurred while player was in finisher state.
Fixed Meryem not appearing after the “Kidnapping” Sequence.
UI - String Table - New strings added for Discord
UI - Main Menu - "Join Discord" button/logo added to main menu.
ArrowSelection - Default bottom line color updated.
OptionsInside - BindVideoEvents custom event created (new method of binding / instead of indivual event dispatcher for each button)
Restore Audio Settings - Wrong Vertical Box reference corrected.
Audio Settings - Placeholder buttons created for AudioQuality, AudioInput, AudioOutput
Audio Settings - Scroll bar improved
Localization Dashboard Language Add - UI German language support
Audio Quality Levels set in project settings
Lora font imported (Russian)
Localization Dashboard Spanish Add - UI Translation
Noto Nastaliq Urdu (Urdua) font imported
Noto Nastaliq Urdu (Urdua) Font added as callback "ur" font in Althea & Glametrix
Button Switch - On & Off button location swapped (UX adjustments)
Description text added for Audio Quality, Audio Input and Audio Output Device.
Added Color Blind option for accessibility.
Added new loading screen.
Updated the Audio settings page in the Menu.
Tutorial menus have been updated.
Credits page has been updated.
French.
Russian.
Portuguese.
Urdu.
Chinese.
Added Japanese language option and font appropriate for the language.
Movement animations in sequences(S2,S3) have been improved.
Burning fences removed in S2 sequence.